4/11/2024 0 Comments Blank subnet mask table![]() ![]() With 256 Lighting universes and 512 channels per universe you are looking at 131,072 channels per IP address.Īnd with a Class C IP Scheme using 254 IP addresses you are looking at 33,292,288 channels. Most people haven't implemented Artnet Protocol 3 (released in 2011) let alone 4, so for 2017 Artnet Protocol 2 is still the standard, maybe things will change in the next year or two, but we'll have to wait and see* but that's going a little deep into the rabbit hole for this thread. *We are now to Artnet protocol 4, which supports over a 1,000 ports and lets you use RDM and sACN on the same line. This is for Artnet protocol 2 (released in 2006). With 16 Lighting Universes on 16 Lighting Subnets, you will end up with 256 universes. The other reason (in my opinion) is that all consumer based networking solutions are pre-configured on a Class C IP Scheme as well (again, I don't see you having more than 254 IP devices in your home), and if you go to your local electronics store to buy a router and plug your console into it, you would want them talking direct out of the box (with changing minor details such as going from 192.168.0.1 to 192.168.0.1) So having 254 addresses for a console intrAnet makes sense to me, and in my opinion, I thin that's one of the reasons why the console designers want the consoles talking on Class C. It would be a production that would have to span an entire metropolitan city and networked together to be viewed from an airplane. I don't think I will ever see a show, festival or install that will have more than 254 lighting consoles connected to the same network. Larger shows and festivals will have several lighting consoles controlling different aspects of the production, with a parent console controlling the children consoles (there are still operators at each of the children consoles). I believe all the digital lighting desks come pre-configured with Class C out of the box, for several reason's I would guess.Ĭlass C is has a very large IP cap for the lighting industry. Otherwise skip to the end for the abridged version. If you don't mind me rambling on about networking, I'll give you my take on the situation. You basically broke down my first few months into CCNA Cert. If the subnet is 255.0.0.0, it can connect to any IP matching 2.x.x.x. So a computer with an IP of 2.0.0.1 and a subnet mask of 255.255.255.0, can connect to another computer at 2.0.0.2, but not to 2.1.1.2. A 0 in a spot means you can use whatever number. A 255 in a spot means that you can only connect to IPs with exactly the same number in that spot. You'll notice it also has the pattern of four digits,, just like an IP. ![]() It's usually done via a web interface or a little app that comes with the node.įYI, the subnet mask used to confuse the heck out of me, but essentially it's a nerdy way of limiting the range of IPs you can connect to. How to set up your node, depends on your node. Setting up your computer is explained here. They just have to have different IPs and matching subnets. If you ever get in the situation that you need to be in a specific range, setting both your computer and your node to a fixed IP and subnet mask is enough. ![]() Some consoles will be hardcoded to this range and can't connect on anything else. It's just historical convention, to keep them separated from other network traffic. There is no real technical reason that Art-Net IPs should be in the 2.x.x.x or 10.x.x.x range. ![]()
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